

Persistent player progression - show off your experience by unlocking new uniforms, loadouts and other customisation options as you level up each individual role, as well as your player.Brutal combat - friend and foe are dismembered by heavy weapons.In-game proximity voip, command voip and unit voip.True to life ballistics and recoil patterns create satisfying, skillful gunplay.Constantly updated with new maps, weapons, features and fixes.Officer, Medic, Machinegunner, Commander, Crewman, Sniper and more. Play and master one or many of 14 unique roles, including:.Never fight the same battle twice - 99 capture point variations per map, means thousands of potential battles.9 maps with more added frequently - land at Omaha Beach, fight through Carentan and into the frozen forests of Foy before climbing Hill 400.Two distinct gamemodes - Offensive and Warfare.


Take to the battlefield in 50 vs 50 multiplayer across huge maps. When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving front line, and crucial unit-focused gameplay that commands the tide of battle.įeaturing more than 9 sweeping maps modelled on real reconnaissance images and satellite data, the entire battlefield is divided up into large capture sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line. This is combat at a whole new scale.with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, you are a cog in the machine of colossal combined arms warfare. Hearing the distant scream of a Kar98 in Hell Let Loose never made my hair stand up the way guns can in Hunt: Showdown or Squad.Fight in the most iconic battles of the Western Front, including Carentan, Omaha Beach and Foy and more. It's a cool effect on its own, but the noise doesn't carry well over a distance. The standard rifle sounds for all three playable factions (US, Germany, and Russia) sound more like bassy cannons than piercing screeches. I've heard lots of 'whizzes' and 'pops', but Hell Let Loose lacks the intimidating 'crack' you hear when a bullet breaks the sound barrier next to your face. Ironically, one of the most disappointing moments in Hell Let Loose is when bullets just barely miss me. Some of this comes down to the sound effects Black Matter chose for its WW2 arsenal of Kar98s, M1 Garands, and MP40s. No matter how much I mess with audio sliders, the game never gets loud enough for my liking. This is where Hell Let Loose kinda falls flat.

When everything is tuned correctly, a gun should be so loud that I can't hear my teammate over the radio. Coming from dozens of hours in Squad, part of that game's immersion is letting the game overwhelm my ears with extremely loud guns, tank fire, and explosive ordnance.
